The Sixth Gun Role Playing Game + GM Screen (Savage Worlds) VO
Studio 2Langue : Anglais
Référence : S2P1110LE / S2P11101
ISBN : 9781937013-87-5 / 978-1-937013-88-2
LIVRE DE RÈGLES, ÉCRAN ET SCÉNARIO EN ANGLAIS
During the darkest days of the Civil War, wicked cutthroats came into possession of six pistols of otherworldly power. In time, the Sixth Gun, the most dangerous of the weapons, vanished! The First of the Six strikes with ungodly force. The Second spreads Perdition's flames. The Third kills with a flesh-rotting disease. The Fourth calls up the spirits of those it has slain. The Fifth can heal the wielder from even a fatal wound. And the Sixth is the key to rewriting the world!
The Sixth Gun comic series - a re-interpretation of the supernatural Western by writer Cullen Bunn and artist Brian Hurtt - follows the journey of six ancient and mystical weapons with the power to remake all of Creation.
Now, both Deadlands and The Sixth Gun fans will find a passel of fantastic new characters, creatures, artifacts, locales, and story ideas for their Savage Worlds campaigns in this new take on the Weird West!
The Sixth Gun RPG Game Master Screen is a tri-fold, landscape screen featuring gorgeous, full-color artwork on one side and all the important charts and tables for the game on the other.
The Winding Way is an epic adventure presented in Six (!) installments in one handy book. Our gunslingers, houngans, and other heroes will get a taste of all the world of The Sixth Gun® has to offer, including encounters with strange beasts and unusual characters, experience with the legendary guns themselves, and even a not-so-leisurely stroll through the spirit realm.
Eventually they will be faced with choices that could reshape the West itself, maybe even the entire world.
The Winding Way is effectively a prequel to the events presented in the main comic book series, thus the appearance of Asher Cobb and General Hume’s riders all alive and well.
NÉCESSITE LE LIVRE DE BASE SAVAGE WORLDS
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